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@ -44,7 +44,7 @@ The `HitResult` class determines which portion(s) of the total score a judgement
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| SmallBonus | 10 | ❌ | ❌ | ✅ | StrongHit | IgnoreMiss |
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| LargeBonus | 50 | ❌ | ❌ | ✅ | SpinnerBonus, Banana | IgnoreMiss |
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¹ Contribution to the combo portion also implies the combo is increased or decreased for a hit or miss respectively.
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¹ Contribution to the combo portion also implies the combo is increased for a hit, or reset on a miss.
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² The minimum result is provided for reference to be used in later sections that describe hit result application.
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³ All hitobjects must provide a hit result, but "Ignore" results are to be provided when the score should not be affected.
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