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Updated Scoring (markdown)
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@ -37,10 +37,10 @@ The `HitResult` class determines which portion(s) of the total score a judgement
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| Good | 200 | ✅ | ✅ | ❌ | Note, TailNote | Miss |
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| Great | 300 | ✅ | ✅ | ❌ | HitCircle, Hit, Fruit, Note, TailNote | Miss |
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| Perfect | 300⁴ | ✅ | ✅ | ❌ | Note, TailNote | Miss |
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| SmallTickMiss | 0 | ✅ | ❌ | ❌ | SliderTail, SpinnerTick, DrumRollTick, TinyDroplet | - |
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| SmallTickHit | 10 | ✅ | ❌ | ❌ | SliderTail, SpinnerTick, DrumRollTick, TinyDroplet | SmallTickMiss |
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| SmallTickMiss | 0 | ✅ | ❌ | ❌ | SpinnerTick, DrumRollTick, TinyDroplet | - |
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| SmallTickHit | 10 | ✅ | ❌ | ❌ | SpinnerTick, DrumRollTick, TinyDroplet | SmallTickMiss |
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| LargeTickMiss | 0 | ✅ | ✅ | ❌ | SliderTick, Droplet | - |
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| LargeTickHit | 30 | ✅ | ✅ | ❌ | SliderTick, Droplet | LargeTickMiss |
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| LargeTickHit | 30 | ✅ | ✅ | ❌ | SliderTick, Droplet, SliderTail | LargeTickMiss |
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| SmallBonus | 10 | ❌ | ❌ | ✅ | StrongHit, Note, TailNote | IgnoreMiss |
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| LargeBonus | 50 | ❌ | ❌ | ✅ | SpinnerBonus, Banana | IgnoreMiss |
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| LegacyComboIncrease | 0 | ❌ | ✅ | ❌ | Not usable (legacy only) | - |
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@ -50,6 +50,7 @@ The `HitResult` class determines which portion(s) of the total score a judgement
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² The minimum result is provided for reference to be used in later sections that describe hit result application.
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³ All hitobjects must provide a hit result, but "Ignore" results are to be provided when the score should not be affected. \
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⁴ Objects using the perfect judgement which should provide additional score / accuracy above Great should do so via the use of nested objects with tick / bonus judgements.
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⁵ In this particular case, the `MinResult` is an `IgnoreMiss`, which means that missing the slider end does not break combo.
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### Health
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