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The editor clock, which is responsible for performing the seek, was not aware of changes in control points due to reading from the wrong beatmap. `loadableBeatmap` is not actually changed by any of the editor components; `playableBeatmap` and `editorBeatmap` are. For now this is changed to use `playableBeatmap`. A better follow-up would be to use `editorBeatmap`, but it would probably be best to move the beat snap bindable into `EditorBeatmap` first.