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osu-lazer/osu.Game/Skinning/DefaultSkinComponentsContainer.cs

38 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Skinning
{
/// <summary>
/// A container which can be used to specify default skin components layouts.
/// Handles applying a default layout to the components.
/// </summary>
public partial class DefaultSkinComponentsContainer : Container
{
private readonly Action<Container>? applyDefaults;
/// <summary>
/// Construct a wrapper with defaults that should be applied once.
/// </summary>
/// <param name="applyDefaults">A function to apply the default layout.</param>
public DefaultSkinComponentsContainer(Action<Container> applyDefaults)
{
RelativeSizeAxes = Axes.Both;
this.applyDefaults = applyDefaults;
}
protected override void LoadComplete()
{
base.LoadComplete();
// schedule is required to allow children to run their LoadComplete and take on their correct sizes.
ScheduleAfterChildren(() => applyDefaults?.Invoke(this));
}
}
}