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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00
osu-lazer/osu.Game/Screens
Salman Ahmed bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
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Backgrounds Change background path with resource change 2020-07-03 11:36:03 +02:00
Edit Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events 2020-09-18 19:33:03 +09:00
Menu Merge branch 'master' into editor-new-beatmap 2020-09-07 18:42:51 +09:00
Multi Make ShowDragHandle into a bindable 2020-09-08 16:36:36 +09:00
Play Remove "hide combo counter on break time" feature for being too complex 2020-09-21 14:32:14 +03:00
Ranking Refactor/add xmldocs 2020-09-09 17:36:47 +09:00
Select Remember leaderboard mods filter selection in song select 2020-09-15 21:53:35 -07:00
BackgroundScreen.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BackgroundScreenStack.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IOsuScreen.cs Expose an immutable bindable in interface. 2020-09-02 19:55:46 +02:00
Loader.cs Add original sprite and visualiser 2020-06-02 21:06:41 +02:00
OsuScreen.cs Fix and add XMLDoc 2020-09-02 20:55:26 +02:00
OsuScreenDependencies.cs Fix OsuScreenDependencies not caching non-leased versions 2019-12-13 20:05:54 +09:00
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScorePresentType.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
ScreenWhiteBox.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
StartupScreen.cs Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00