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`GameplayBeatmap` has to be used instead of the normal bindable `Beatmap`, beecause the former uses osu!-specific hitobjects, while the latter returns convert objects (i.e. `ConvertSlider`s). Similarly, the mod has to be fetched from the player instead of the global bindable, as `Player` has its own cloned instance of the mod, to which the beatmap is applied. The global bindable instance does not have `FirstObject` set. |
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.. | ||
OsuModTestScene.cs | ||
TestSceneOsuModDifficultyAdjust.cs | ||
TestSceneOsuModDoubleTime.cs | ||
TestSceneOsuModHidden.cs | ||
TestSceneOsuModPerfect.cs | ||
TestSceneOsuModSpunOut.cs |