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osu-lazer/osu.Game/Screens/Select/BeatmapDeleteDialog.cs
2019-04-02 19:55:24 +09:00

42 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public class BeatmapDeleteDialog : PopupDialog
{
private BeatmapManager manager;
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmapManager)
{
manager = beatmapManager;
}
public BeatmapDeleteDialog(BeatmapSetInfo beatmap)
{
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Icon = FontAwesome.Regular.TrashAlt;
HeaderText = @"Confirm deletion of";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Totally. Delete it.",
Action = () => manager.Delete(beatmap),
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I didn't mean to!",
},
};
}
}
}