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218 lines
8.1 KiB
C#
218 lines
8.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Menus;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Screens;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Design;
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using osu.Game.Screens.Edit.Components;
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namespace osu.Game.Screens.Edit
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{
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public class Editor : OsuScreen
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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public override bool ShowOverlaysOnEnter => false;
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private Box bottomBackground;
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private Container screenContainer;
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private EditorScreen currentScreen;
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private EditorClock clock;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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// TODO: should probably be done at a RulesetContainer level to share logic with Player.
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var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
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clock = new EditorClock(Beatmap.Value.Beatmap.ControlPointInfo, beatDivisor) { IsCoupled = false };
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clock.ChangeSource(sourceClock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.Cache(beatDivisor);
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EditorMenuBar menuBar;
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TimeInfoContainer timeInfo;
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SummaryTimeline timeline;
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PlaybackControl playback;
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Children = new[]
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{
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new Container
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{
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Name = "Screen container",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 40, Bottom = 60 },
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Child = screenContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true
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}
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},
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new Container
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{
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Name = "Top bar",
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RelativeSizeAxes = Axes.X,
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Height = 40,
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Child = menuBar = new EditorMenuBar
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Items = new[]
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{
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new MenuItem("File")
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{
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Items = new[]
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{
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new EditorMenuItem("Export", MenuItemType.Standard, exportBeatmap),
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new EditorMenuItemSpacer(),
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new EditorMenuItem("Exit", MenuItemType.Standard, Exit)
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}
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}
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}
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}
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},
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new Container
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{
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Name = "Bottom bar",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = 60,
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Children = new Drawable[]
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{
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bottomBackground = new Box { RelativeSizeAxes = Axes.Both },
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Vertical = 5, Horizontal = 10 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 220)
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 10 },
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Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
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},
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timeline = new SummaryTimeline
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both },
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}
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},
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}
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},
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}
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}
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},
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};
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timeInfo.Beatmap.BindTo(Beatmap);
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timeline.Beatmap.BindTo(Beatmap);
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playback.Beatmap.BindTo(Beatmap);
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menuBar.Mode.ValueChanged += onModeChanged;
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bottomBackground.Colour = colours.Gray2;
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}
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private void exportBeatmap()
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{
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Beatmap.Value.Save();
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}
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private void onModeChanged(EditorScreenMode mode)
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{
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currentScreen?.Exit();
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switch (mode)
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{
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case EditorScreenMode.Compose:
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currentScreen = new Compose();
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break;
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case EditorScreenMode.Design:
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currentScreen = new Design();
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break;
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default:
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currentScreen = new EditorScreen();
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break;
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}
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currentScreen.Beatmap.BindTo(Beatmap);
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LoadComponentAsync(currentScreen, screenContainer.Add);
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}
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protected override bool OnWheel(InputState state)
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{
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if (state.Mouse.WheelDelta > 0)
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clock.SeekBackward(true);
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else
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clock.SeekForward(true);
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return true;
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}
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protected override void OnResuming(Screen last)
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{
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Beatmap.Value.Track?.Stop();
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base.OnResuming(last);
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Background.FadeColour(Color4.DarkGray, 500);
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Beatmap.Value.Track?.Stop();
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}
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protected override bool OnExiting(Screen next)
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{
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Background.FadeColour(Color4.White, 500);
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if (Beatmap.Value.Track != null)
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{
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Beatmap.Value.Track.Tempo.Value = 1;
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Beatmap.Value.Track.Start();
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}
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return base.OnExiting(next);
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}
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}
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}
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