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osu-lazer/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs
2020-07-16 21:18:24 +09:00

57 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestScenePlayfieldCoveringContainer : OsuTestScene
{
private readonly ScrollingTestContainer scrollingContainer;
private readonly PlayfieldCoveringWrapper cover;
public TestScenePlayfieldCoveringContainer()
{
Child = scrollingContainer = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = cover = new PlayfieldCoveringWrapper(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange
})
{
RelativeSizeAxes = Axes.Both,
}
};
}
[Test]
public void TestScrollingDownwards()
{
AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
}
[Test]
public void TestScrollingUpwards()
{
AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
}
}
}