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osu-lazer/osu.Game/Overlays/SettingsSubPanel.cs

80 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Settings;
using osuTK;
namespace osu.Game.Overlays
{
public abstract class SettingsSubPanel : SettingsPanel
{
protected SettingsSubPanel()
: base(true)
{
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = Hide
});
}
protected override bool DimMainContent => false; // dimming is handled by main overlay
private class BackButton : SidebarButton
{
private Container content;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(SettingsSidebar.DEFAULT_WIDTH);
AddRange(new Drawable[]
{
content = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Shadow = true,
Icon = FontAwesome.Solid.ChevronLeft
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 15,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = @"back",
},
}
}
});
}
protected override void UpdateState()
{
content.FadeColour(IsHovered ? ColourProvider.Light1 : ColourProvider.Light3, FADE_DURATION, Easing.OutQuint);
}
}
}
}