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50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Localisation;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using Realms;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public partial class VariantBindingsSubsection : KeyBindingsSubsection
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{
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protected override bool AutoAdvanceTarget => true;
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protected override LocalisableString Header { get; }
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public RulesetInfo Ruleset { get; }
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private readonly int variant;
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public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
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{
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Ruleset = ruleset;
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this.variant = variant;
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var rulesetInstance = ruleset.CreateInstance();
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Header = rulesetInstance.GetVariantName(variant);
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Defaults = rulesetInstance.GetDefaultKeyBindings(variant);
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}
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protected override IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm)
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{
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string rulesetName = Ruleset.ShortName;
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return realm.All<RealmKeyBinding>()
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.Where(b => b.RulesetName == rulesetName && b.Variant == variant);
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}
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protected override KeyBindingRow CreateKeyBindingRow(object action, IEnumerable<KeyBinding> defaults)
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=> new KeyBindingRow(action)
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{
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AllowMainMouseButtons = true,
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Defaults = defaults.Select(d => d.KeyCombination),
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};
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}
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}
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