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69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableStrongHit : DrawableStrongHitObject
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{
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/// <summary>
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/// The lenience for the second key press.
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/// This does not adjust by map difficulty in ScoreV2 yet.
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/// </summary>
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private const double second_hit_window = 30;
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private readonly DrawableHit hit;
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public DrawableStrongHit(StrongHitObject strong, DrawableHit hit)
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: base(strong)
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{
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this.hit = hit;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!hit.Result.HasResult)
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{
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base.CheckForJudgements(userTriggered, timeOffset);
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return;
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}
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if (!hit.Result.IsHit)
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{
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ApplyResult(r => r.Type = HitResult.Miss);
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return;
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}
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if (!userTriggered)
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{
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if (timeOffset > second_hit_window)
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ApplyResult(r => r.Type = HitResult.Miss);
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return;
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}
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if (Math.Abs(hit.Result.TimeOffset - timeOffset) < second_hit_window)
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ApplyResult(r => r.Type = HitResult.Great);
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}
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public override bool OnPressed(TaikoAction action)
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{
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// Don't process actions until the main hitobject is hit
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if (!hit.IsHit)
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return false;
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// Don't process actions if the pressed button was released
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if (hit.HitAction == null)
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return false;
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// Don't handle invalid hit action presses
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if (!hit.HitActions.Contains(action))
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return false;
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return UpdateJudgement(true);
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}
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}
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}
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