mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 03:52:55 +08:00
99 lines
4.1 KiB
C#
99 lines
4.1 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Lists;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.IO.Serialization;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Timing;
|
|
|
|
namespace osu.Game.Rulesets.UI
|
|
{
|
|
/// <summary>
|
|
/// A type of <see cref="HitRenderer{TObject, TJudgement}"/> that supports speed adjustments in some capacity.
|
|
/// </summary>
|
|
public abstract class SpeedAdjustedHitRenderer<TObject, TJudgement> : HitRenderer<TObject, TJudgement>
|
|
where TObject : HitObject
|
|
where TJudgement : Judgement
|
|
{
|
|
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
|
|
|
public SpeedAdjustedHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
|
: base(beatmap, isForCurrentRuleset)
|
|
{
|
|
}
|
|
|
|
protected override void ApplyBeatmap()
|
|
{
|
|
// Calculate default multiplier control points
|
|
var lastTimingPoint = new TimingControlPoint();
|
|
var lastDifficultyPoint = new DifficultyControlPoint();
|
|
|
|
// Merge timing + difficulty points
|
|
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
|
|
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
|
|
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
|
|
|
|
// Generate the timing points, making non-timing changes use the previous timing change
|
|
var timingChanges = allPoints.Select(c =>
|
|
{
|
|
var timingPoint = c as TimingControlPoint;
|
|
var difficultyPoint = c as DifficultyControlPoint;
|
|
|
|
if (timingPoint != null)
|
|
lastTimingPoint = timingPoint;
|
|
|
|
if (difficultyPoint != null)
|
|
lastDifficultyPoint = difficultyPoint;
|
|
|
|
return new MultiplierControlPoint(c.Time)
|
|
{
|
|
TimingPoint = lastTimingPoint,
|
|
DifficultyPoint = lastDifficultyPoint
|
|
};
|
|
});
|
|
|
|
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
|
|
|
// Perform some post processing of the timing changes
|
|
timingChanges = timingChanges
|
|
// Collapse sections after the last hit object
|
|
.Where(s => s.StartTime <= lastObjectTime)
|
|
// Collapse sections with the same start time
|
|
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime)
|
|
// Collapse sections with the same beat length
|
|
.GroupBy(s => s.TimingPoint.BeatLength * s.DifficultyPoint.SpeedMultiplier).Select(g => g.First());
|
|
|
|
DefaultControlPoints.AddRange(timingChanges);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a control point with the default timing change/difficulty change from the beatmap at a time.
|
|
/// </summary>
|
|
/// <param name="time">The time to create the control point at.</param>
|
|
/// <returns>The <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
|
|
public MultiplierControlPoint CreateControlPointAt(double time)
|
|
{
|
|
if (DefaultControlPoints.Count == 0)
|
|
return new MultiplierControlPoint(time);
|
|
|
|
int index = DefaultControlPoints.BinarySearch(new MultiplierControlPoint(time));
|
|
if (index < 0)
|
|
return new MultiplierControlPoint(time);
|
|
|
|
return new MultiplierControlPoint(time, DefaultControlPoints[index].DeepClone());
|
|
}
|
|
|
|
protected override void LoadObjects()
|
|
{
|
|
// We need to add speed adjustments before hit objects are loaded
|
|
ApplySpeedAdjustments();
|
|
|
|
base.LoadObjects();
|
|
}
|
|
|
|
protected abstract void ApplySpeedAdjustments();
|
|
}
|
|
} |