mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 00:27:25 +08:00
102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Mania.MathUtils;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using System.Linq;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|
{
|
|
internal class EndTimeObjectPatternGenerator : PatternGenerator
|
|
{
|
|
private readonly int endTime;
|
|
private readonly PatternType convertType;
|
|
|
|
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
|
|
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
|
|
{
|
|
endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0);
|
|
|
|
convertType = PreviousPattern.ColumnWithObjects == TotalColumns
|
|
? PatternType.None
|
|
: PatternType.ForceNotStack;
|
|
}
|
|
|
|
public override IEnumerable<Pattern> Generate()
|
|
{
|
|
yield return generate();
|
|
}
|
|
|
|
private Pattern generate()
|
|
{
|
|
var pattern = new Pattern();
|
|
|
|
bool generateHold = endTime - HitObject.StartTime >= 100;
|
|
|
|
switch (TotalColumns)
|
|
{
|
|
case 8 when HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
|
|
addToPattern(pattern, 0, generateHold);
|
|
break;
|
|
|
|
case 8:
|
|
addToPattern(pattern, getRandomColumn(), generateHold);
|
|
break;
|
|
|
|
default:
|
|
addToPattern(pattern, getRandomColumn(0), generateHold);
|
|
break;
|
|
}
|
|
|
|
return pattern;
|
|
}
|
|
|
|
private int getRandomColumn(int? lowerBound = null)
|
|
{
|
|
if ((convertType & PatternType.ForceNotStack) > 0)
|
|
return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound, patterns: PreviousPattern);
|
|
|
|
return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs and adds a note to a pattern.
|
|
/// </summary>
|
|
/// <param name="pattern">The pattern to add to.</param>
|
|
/// <param name="column">The column to add the note to.</param>
|
|
/// <param name="holdNote">Whether to add a hold note.</param>
|
|
private void addToPattern(Pattern pattern, int column, bool holdNote)
|
|
{
|
|
ManiaHitObject newObject;
|
|
|
|
if (holdNote)
|
|
{
|
|
newObject = new HoldNote
|
|
{
|
|
StartTime = HitObject.StartTime,
|
|
Duration = endTime - HitObject.StartTime,
|
|
Column = column,
|
|
Samples = HitObject.Samples,
|
|
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
|
};
|
|
}
|
|
else
|
|
{
|
|
newObject = new Note
|
|
{
|
|
StartTime = HitObject.StartTime,
|
|
Samples = HitObject.Samples,
|
|
Column = column
|
|
};
|
|
}
|
|
|
|
pattern.Add(newObject);
|
|
}
|
|
}
|
|
}
|