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mirror of https://github.com/ppy/osu.git synced 2024-12-14 04:52:57 +08:00
osu-lazer/osu.Game/Screens/Menu/ButtonSystem.cs
Dean Herbert 8962be2ed5
Allow better menu navigation using same hotkey to progress to destination
As touched on in https://github.com/ppy/osu/discussions/27102.

You can now use:

- `L L L` to get to playlists
- `M M M` to get to multiplayer
- `S` to get to settings
2024-02-26 17:24:04 +08:00

432 lines
15 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Screens.Menu
{
public partial class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
{
public const float BUTTON_WIDTH = 140f;
public const float WEDGE_WIDTH = 20;
public event Action<ButtonSystemState>? StateChanged;
public Action? OnEditBeatmap;
public Action? OnEditSkin;
public Action? OnExit;
public Action? OnBeatmapListing;
public Action? OnSolo;
public Action? OnSettings;
public Action? OnMultiplayer;
public Action? OnPlaylists;
private readonly IBindable<bool> isIdle = new BindableBool();
private OsuLogo? logo;
/// <summary>
/// Assign the <see cref="OsuLogo"/> that this ButtonSystem should manage the position of.
/// </summary>
/// <param name="logo">The instance of the logo to be assigned. If null, we are suspending from the screen that uses this ButtonSystem.</param>
public void SetOsuLogo(OsuLogo? logo)
{
this.logo = logo;
if (this.logo != null)
{
this.logo.Action = onOsuLogo;
// osuLogo.SizeForFlow relies on loading to be complete.
buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
updateLogoState();
}
else
{
// We should stop tracking as the facade is now out of scope.
logoTrackingContainer.StopTracking();
}
}
private readonly ButtonArea buttonArea;
private readonly MainMenuButton backButton;
private readonly List<MainMenuButton> buttonsTopLevel = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsPlay = new List<MainMenuButton>();
private readonly List<MainMenuButton> buttonsEdit = new List<MainMenuButton>();
private Sample? sampleBackToLogo;
private Sample? sampleLogoSwoosh;
private readonly LogoTrackingContainer logoTrackingContainer;
public bool ReturnToTopOnIdle { get; set; } = true;
public ButtonSystem()
{
RelativeSizeAxes = Axes.Both;
Child = logoTrackingContainer = new LogoTrackingContainer
{
RelativeSizeAxes = Axes.Both,
Child = buttonArea = new ButtonArea()
};
buttonArea.AddRange(new Drawable[]
{
new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O, Key.S),
backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel,
-WEDGE_WIDTH)
{
VisibleStateMin = ButtonSystemState.Play,
VisibleStateMax = ButtonSystemState.Edit,
},
logoTrackingContainer.LogoFacade.With(d => d.Scale = new Vector2(0.74f))
});
buttonArea.Flow.CentreTarget = logoTrackingContainer.LogoFacade;
}
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private OsuGame? game { get; set; }
[Resolved]
private LoginOverlay? loginOverlay { get; set; }
[BackgroundDependencyLoader]
private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host)
{
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B, Key.E));
buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S));
buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit);
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P, Key.M, Key.L));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E));
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D));
if (host.CanExit)
buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsEdit);
buttonArea.AddRange(buttonsTopLevel);
buttonArea.ForEach(b =>
{
if (b is MainMenuButton)
{
b.Origin = Anchor.CentreLeft;
b.Anchor = Anchor.CentreLeft;
}
});
isIdle.ValueChanged += idle => updateIdleState(idle.NewValue);
if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
sampleBackToLogo = audio.Samples.Get(@"Menu/back-to-logo");
sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh");
}
private void onMultiplayer()
{
if (api.State.Value != APIState.Online)
{
loginOverlay?.Show();
return;
}
OnMultiplayer?.Invoke();
}
private void onPlaylists()
{
if (api.State.Value != APIState.Online)
{
loginOverlay?.Show();
return;
}
OnPlaylists?.Invoke();
}
private void updateIdleState(bool isIdle)
{
if (!ReturnToTopOnIdle)
return;
if (isIdle && State != ButtonSystemState.Exit && State != ButtonSystemState.EnteringMode)
State = ButtonSystemState.Initial;
}
/// <summary>
/// Triggers the <see cref="logo"/> if the current <see cref="State"/> is <see cref="ButtonSystemState.Initial"/>.
/// </summary>
/// <returns><c>true</c> if the <see cref="logo"/> was triggered, <c>false</c> otherwise.</returns>
private bool triggerInitialOsuLogo()
{
if (State == ButtonSystemState.Initial)
{
StopSamplePlayback();
logo?.TriggerClick();
return true;
}
return false;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat || e.ControlPressed || e.ShiftPressed || e.AltPressed || e.SuperPressed)
return false;
if (triggerInitialOsuLogo())
return true;
return base.OnKeyDown(e);
}
protected override bool OnJoystickPress(JoystickPressEvent e)
{
if (triggerInitialOsuLogo())
return true;
return base.OnJoystickPress(e);
}
protected override bool OnMidiDown(MidiDownEvent e)
{
if (triggerInitialOsuLogo())
return true;
return base.OnMidiDown(e);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.Back:
return goBack();
case GlobalAction.Select:
logo?.TriggerClick();
return true;
default:
return false;
}
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
private bool goBack()
{
switch (State)
{
case ButtonSystemState.TopLevel:
State = ButtonSystemState.Initial;
// Samples are explicitly played here in response to user interaction and not when transitioning due to idle.
StopSamplePlayback();
sampleBackToLogo?.Play();
return true;
case ButtonSystemState.Edit:
case ButtonSystemState.Play:
StopSamplePlayback();
backButton.TriggerClick();
return true;
default:
return false;
}
}
public void StopSamplePlayback()
{
buttonsPlay.ForEach(button => button.StopSamplePlayback());
buttonsTopLevel.ForEach(button => button.StopSamplePlayback());
logo?.StopSamplePlayback();
}
private bool onOsuLogo()
{
switch (state)
{
default:
return false;
case ButtonSystemState.Initial:
State = ButtonSystemState.TopLevel;
return true;
case ButtonSystemState.TopLevel:
buttonsTopLevel.First().TriggerClick();
return false;
case ButtonSystemState.Play:
buttonsPlay.First().TriggerClick();
return false;
case ButtonSystemState.Edit:
buttonsEdit.First().TriggerClick();
return false;
}
}
private ButtonSystemState state = ButtonSystemState.Initial;
public override bool HandleNonPositionalInput => state != ButtonSystemState.Exit;
public override bool HandlePositionalInput => state != ButtonSystemState.Exit;
public ButtonSystemState State
{
get => state;
set
{
if (state == value) return;
ButtonSystemState lastState = state;
state = value;
updateLogoState(lastState);
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
buttonArea.FinishTransforms(true);
using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0))
{
buttonArea.ButtonSystemState = state;
foreach (var b in buttonArea.OfType<MainMenuButton>())
b.ButtonSystemState = state;
}
StateChanged?.Invoke(State);
}
}
private ScheduledDelegate? logoDelayedAction;
private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
{
if (logo == null) return;
switch (state)
{
case ButtonSystemState.Exit:
case ButtonSystemState.Initial:
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTrackingContainer.StopTracking();
game?.Toolbar.Hide();
logo?.ClearTransforms(targetMember: nameof(Position));
logo?.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo?.ScaleTo(1, 800, Easing.OutExpo);
}, buttonArea.Alpha * 150);
if (lastState == ButtonSystemState.TopLevel)
sampleLogoSwoosh?.Play();
break;
case ButtonSystemState.TopLevel:
case ButtonSystemState.Play:
switch (lastState)
{
case ButtonSystemState.TopLevel: // coming from toplevel to play
break;
case ButtonSystemState.Initial:
logo.ClearTransforms(targetMember: nameof(Position));
bool impact = logo.Scale.X > 0.6f;
logo.ScaleTo(0.5f, 200, Easing.In);
logoTrackingContainer.StartTracking(logo, 200, Easing.In);
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
if (impact)
logo?.Impact();
game?.Toolbar.Show();
}, 200);
break;
default:
logo.ClearTransforms(targetMember: nameof(Position));
logoTrackingContainer.StartTracking(logo, 0, Easing.In);
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;
}
break;
case ButtonSystemState.EnteringMode:
logoTrackingContainer.StartTracking(logo, lastState == ButtonSystemState.Initial ? MainMenu.FADE_OUT_DURATION : 0, Easing.InSine);
break;
}
}
}
public enum ButtonSystemState
{
Exit,
Initial,
TopLevel,
Play,
Edit,
EnteringMode,
}
}