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osu-lazer/osu.Game/Beatmaps/IO/BeatmapArchiveReader.cs
2017-03-06 23:56:08 +01:00

39 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using osu.Framework.Platform;
using osu.Game.Database;
namespace osu.Game.Beatmaps.IO
{
public abstract class BeatmapArchiveReader : ArchiveReader
{
public static BeatmapArchiveReader GetBeatmapArchiveReader(Storage storage, string path)
{
foreach (var reader in Readers)
{
if (reader.Test(storage, path))
return (BeatmapArchiveReader)Activator.CreateInstance(reader.Type, storage.GetStream(path));
}
throw new IOException(@"Unknown file format");
}
/// <summary>
/// Reads the beatmap metadata from this archive.
/// </summary>
public abstract BeatmapMetadata ReadMetadata();
/// <summary>
/// Gets a list of beatmap file names.
/// </summary>
public string[] BeatmapFilenames { get; protected set; }
/// <summary>
/// The storyboard filename. Null if no storyboard is present.
/// </summary>
public string StoryboardFilename { get; protected set; }
}
}