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osu-lazer/osu.Game/Rulesets/Replays/ReplayFrame.cs

72 lines
2.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Rulesets.Replays
{
public class ReplayFrame
{
public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0);
public virtual bool IsImportant => MouseX.HasValue && MouseY.HasValue && (MouseLeft || MouseRight);
public float? MouseX;
public float? MouseY;
public bool MouseLeft => MouseLeft1 || MouseLeft2;
public bool MouseRight => MouseRight1 || MouseRight2;
public bool MouseLeft1
{
get { return (ButtonState & ReplayButtonState.Left1) > 0; }
set { setButtonState(ReplayButtonState.Left1, value); }
}
public bool MouseRight1
{
get { return (ButtonState & ReplayButtonState.Right1) > 0; }
set { setButtonState(ReplayButtonState.Right1, value); }
}
public bool MouseLeft2
{
get { return (ButtonState & ReplayButtonState.Left2) > 0; }
set { setButtonState(ReplayButtonState.Left2, value); }
}
public bool MouseRight2
{
get { return (ButtonState & ReplayButtonState.Right2) > 0; }
set { setButtonState(ReplayButtonState.Right2, value); }
}
private void setButtonState(ReplayButtonState singleButton, bool pressed)
{
if (pressed)
ButtonState |= singleButton;
else
ButtonState &= ~singleButton;
}
public double Time;
public ReplayButtonState ButtonState;
protected ReplayFrame()
{
}
public ReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState)
{
MouseX = mouseX;
MouseY = mouseY;
ButtonState = buttonState;
Time = time;
}
public override string ToString()
{
return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}";
}
}
}