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57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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{
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public class ParticipantsList : MultiplayerRoomComposite
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{
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private FillFlowContainer<ParticipantPanel> panels;
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = panels = new FillFlowContainer<ParticipantPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 2)
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}
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}
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};
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}
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protected override void OnRoomUpdated()
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{
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base.OnRoomUpdated();
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if (Room == null)
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panels.Clear();
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else
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{
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// Remove panels for users no longer in the room.
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panels.RemoveAll(p => !Room.Users.Contains(p.User));
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// Add panels for all users new to the room.
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foreach (var user in Room.Users.Except(panels.Select(p => p.User)))
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panels.Add(new ParticipantPanel(user));
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}
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}
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}
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}
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