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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public partial class TestSceneBarLine : ManiaSkinnableTestScene
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{
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[Test]
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public void TestMinor()
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{
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AddStep("Create barlines", recreate);
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}
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private void recreate()
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{
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var stageDefinitions = new List<StageDefinition>
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{
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new StageDefinition(4),
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};
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SetContents(_ =>
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{
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var maniaPlayfield = new ManiaPlayfield(stageDefinitions);
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// Must be scheduled so the pool is loaded before we try and retrieve from it.
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Schedule(() =>
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{
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for (int i = 0; i < 64; i++)
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{
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maniaPlayfield.Add(new BarLine
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{
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StartTime = Time.Current + i * 500,
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Major = i % 4 == 0,
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});
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}
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});
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return maniaPlayfield;
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});
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}
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}
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}
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