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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/GlobalKeyBindingsSubsection.cs

37 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Input.Bindings;
using Realms;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public partial class GlobalKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header { get; }
private readonly GlobalActionCategory category;
public GlobalKeyBindingsSubsection(LocalisableString header, GlobalActionCategory category)
{
Header = header;
this.category = category;
Defaults = GlobalActionContainer.GetDefaultBindingsFor(category);
}
protected override IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm)
{
var bindings = realm.All<RealmKeyBinding>()
.Where(b => b.RulesetName == null && b.Variant == null)
.Detach();
var actionsInSection = GlobalActionContainer.GetGlobalActionsFor(category).Cast<int>().ToHashSet();
return bindings.Where(kb => actionsInSection.Contains(kb.ActionInt));
}
}
}