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osu-lazer/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs
2024-01-17 15:13:59 +09:00

48 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerSettingsOverlay : VisibilityContainer
{
private const int fade_duration = 200;
public readonly VisualSettings VisualSettings;
protected override Container<Drawable> Content => content;
private readonly FillFlowContainer content;
public PlayerSettingsOverlay()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
AutoSizeAxes = Axes.Both;
InternalChild = content = new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings { Expanded = { Value = false } },
new AudioSettings { Expanded = { Value = false } }
}
};
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable);
}
}