mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 19:47:24 +08:00
81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Screens.Play.HUD.JudgementCounter
|
|
{
|
|
/// <summary>
|
|
/// Keeps track of judgements for a current play session, exposing bindable counts which can
|
|
/// be used for display purposes.
|
|
/// </summary>
|
|
public partial class JudgementCountController : Component
|
|
{
|
|
[Resolved]
|
|
private ScoreProcessor scoreProcessor { get; set; } = null!;
|
|
|
|
private readonly Dictionary<HitResult, JudgementCount> results = new Dictionary<HitResult, JudgementCount>();
|
|
|
|
public IEnumerable<JudgementCount> Counters => counters;
|
|
|
|
private readonly List<JudgementCount> counters = new List<JudgementCount>();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IBindable<RulesetInfo> ruleset)
|
|
{
|
|
// Due to weirdness in judgements, some results have the same name and should be aggregated for display purposes.
|
|
// There's only one case of this right now ("slider end").
|
|
foreach (var group in ruleset.Value.CreateInstance().GetHitResults().GroupBy(r => r.displayName))
|
|
{
|
|
var judgementCount = new JudgementCount
|
|
{
|
|
DisplayName = group.Key,
|
|
Types = group.Select(r => r.result).ToArray(),
|
|
ResultCount = new BindableInt()
|
|
};
|
|
|
|
counters.Add(judgementCount);
|
|
|
|
foreach (var r in group)
|
|
results[r.result] = judgementCount;
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
scoreProcessor.NewJudgement += judgement => updateCount(judgement, false);
|
|
scoreProcessor.JudgementReverted += judgement => updateCount(judgement, true);
|
|
}
|
|
|
|
private void updateCount(JudgementResult judgement, bool revert)
|
|
{
|
|
if (!results.TryGetValue(judgement.Type, out var count))
|
|
return;
|
|
|
|
if (revert)
|
|
count.ResultCount.Value--;
|
|
else
|
|
count.ResultCount.Value++;
|
|
}
|
|
|
|
public struct JudgementCount
|
|
{
|
|
public LocalisableString DisplayName { get; set; }
|
|
|
|
public HitResult[] Types { get; set; }
|
|
|
|
public BindableInt ResultCount { get; set; }
|
|
}
|
|
}
|
|
}
|