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50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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namespace osu.Game.Skinning.Components
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{
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/// <summary>
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/// Intended to be a test bed for skinning. May be removed at some point in the future.
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/// </summary>
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[UsedImplicitly]
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public class SkinSprite : CompositeDrawable, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Sprite name", "The filename of the sprite")]
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public Bindable<string> SpriteName { get; } = new Bindable<string>(string.Empty);
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[Resolved]
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private ISkinSource source { get; set; }
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public SkinSprite()
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{
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AutoSizeAxes = Axes.Both;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SpriteName.BindValueChanged(spriteName =>
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{
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InternalChildren = new Drawable[]
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{
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new Sprite
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{
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Texture = source.GetTexture(SpriteName.Value),
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}
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};
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}, true);
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}
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}
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}
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