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d096f2f8f6
The callbacks are scheduled to the API thread, but hooked up in BDL load. This causes a potential case of cross-thread collection enumeration. I've tested and it seems like the schedule logic should be fine for short term. Longer term, we probably want to re-think how this works so background operations aren't performed on the `DrawableChannel` in the first place (chat shouldn't have an overhead like this when not visible). Closes #11231.
248 lines
8.8 KiB
C#
248 lines
8.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Online.Chat;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Chat
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{
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public class DrawableChannel : Container
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{
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public readonly Channel Channel;
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protected FillFlowContainer ChatLineFlow;
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private OsuScrollContainer scroll;
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private bool scrollbarVisible = true;
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public bool ScrollbarVisible
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{
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set
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{
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if (scrollbarVisible == value) return;
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scrollbarVisible = value;
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if (scroll != null)
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scroll.ScrollbarVisible = value;
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}
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}
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[Resolved]
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private OsuColour colours { get; set; }
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public DrawableChannel(Channel channel)
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{
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Channel = channel;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = scroll = new OsuScrollContainer
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{
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ScrollbarVisible = scrollbarVisible,
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RelativeSizeAxes = Axes.Both,
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// Some chat lines have effects that slightly protrude to the bottom,
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// which we do not want to mask away, hence the padding.
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Padding = new MarginPadding { Bottom = 5 },
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Child = ChatLineFlow = new FillFlowContainer
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{
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Padding = new MarginPadding { Left = 20, Right = 20 },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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}
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},
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};
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newMessagesArrived(Channel.Messages);
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Channel.NewMessagesArrived += newMessagesArrived;
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Channel.MessageRemoved += messageRemoved;
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Channel.PendingMessageResolved += pendingMessageResolved;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scrollToEnd();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Channel.NewMessagesArrived -= newMessagesArrived;
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Channel.MessageRemoved -= messageRemoved;
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Channel.PendingMessageResolved -= pendingMessageResolved;
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}
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protected virtual ChatLine CreateChatLine(Message m) => new ChatLine(m);
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protected virtual DaySeparator CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time)
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{
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Margin = new MarginPadding { Vertical = 10 },
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Colour = colours.ChatBlue.Lighten(0.7f),
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};
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private void newMessagesArrived(IEnumerable<Message> newMessages) => Schedule(() =>
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{
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if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id))
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{
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// there is a case (on initial population) that we may receive past messages and need to reorder.
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// easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.)
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newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList();
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ChatLineFlow.Clear();
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}
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bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
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// Add up to last Channel.MAX_HISTORY messages
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var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
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Message lastMessage = chatLines.LastOrDefault()?.Message;
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foreach (var message in displayMessages)
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{
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if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
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ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
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ChatLineFlow.Add(CreateChatLine(message));
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lastMessage = message;
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}
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var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
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int count = staleMessages.Length - Channel.MAX_HISTORY;
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if (count > 0)
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{
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void expireAndAdjustScroll(Drawable d)
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{
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scroll.OffsetScrollPosition(-d.DrawHeight);
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d.Expire();
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}
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for (int i = 0; i < count; i++)
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expireAndAdjustScroll(staleMessages[i]);
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// remove all adjacent day separators after stale message removal
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for (int i = 0; i < ChatLineFlow.Count - 1; i++)
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{
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if (!(ChatLineFlow[i] is DaySeparator)) break;
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if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
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expireAndAdjustScroll(ChatLineFlow[i]);
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}
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}
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if (shouldScrollToEnd)
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scrollToEnd();
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});
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private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
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{
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var found = chatLines.LastOrDefault(c => c.Message == existing);
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if (found != null)
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{
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Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID.");
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ChatLineFlow.Remove(found);
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found.Message = updated;
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ChatLineFlow.Add(found);
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}
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});
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private void messageRemoved(Message removed) => Schedule(() =>
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{
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chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
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});
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private IEnumerable<ChatLine> chatLines => ChatLineFlow.Children.OfType<ChatLine>();
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private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
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public class DaySeparator : Container
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{
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public float TextSize
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{
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get => text.Font.Size;
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set => text.Font = text.Font.With(size: value);
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}
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private float lineHeight = 2;
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public float LineHeight
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{
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get => lineHeight;
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set => lineHeight = leftBox.Height = rightBox.Height = value;
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}
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private readonly SpriteText text;
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private readonly Box leftBox;
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private readonly Box rightBox;
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public DaySeparator(DateTimeOffset time)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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},
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RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), },
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Content = new[]
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{
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new Drawable[]
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{
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leftBox = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = lineHeight,
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},
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text = new OsuSpriteText
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{
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Margin = new MarginPadding { Horizontal = 10 },
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Text = time.ToLocalTime().ToString("dd MMM yyyy"),
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},
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rightBox = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = lineHeight,
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},
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}
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}
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};
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}
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}
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}
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}
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