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0ddda018fd
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Represents a lookup of a collection of elements that make up a particular skinnable <see cref="TargetArea"/> of the game.
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/// </summary>
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public class SkinComponentsContainerLookup : ISkinComponentLookup
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{
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/// <summary>
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/// The target area / layer of the game for which skin components will be returned.
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/// </summary>
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public readonly TargetArea Target;
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/// <summary>
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/// The ruleset for which skin components should be returned.
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/// A <see langword="null"/> value means that returned components are global and should be applied for all rulesets.
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/// </summary>
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public readonly RulesetInfo? Ruleset;
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public SkinComponentsContainerLookup(TargetArea target, RulesetInfo? ruleset = null)
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{
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Target = target;
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Ruleset = ruleset;
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}
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/// <summary>
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/// Represents a particular area or part of a game screen whose layout can be customised using the skin editor.
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/// </summary>
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public enum TargetArea
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{
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MainHUDComponents,
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SongSelect
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}
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}
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}
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