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osu-lazer/osu.Game.Tests/Visual/TestCaseLoaderAnimation.cs
2018-11-21 23:11:08 +01:00

116 lines
3.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseLoaderAnimation : OsuTestCase
{
private TestLoader loader;
protected override void LoadComplete()
{
base.LoadComplete();
// required to preload the logo in a headless run (so it doesn't delay the loading itself).
Add(new OsuLogo());
bool logoVisible = false;
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo not visible", () => !logoVisible);
AddStep("short load", () => Child = loader = new TestLoader(800));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
AddStep("longer load", () => Child = loader = new TestLoader(1400));
AddUntilStep(() =>
{
logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
}, "loaded");
AddAssert("logo visible", () => logoVisible);
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
}
private class TestLoader : Loader
{
private readonly double delay;
public OsuLogo Logo;
private TestScreen screen;
public bool ScreenLoaded => screen.IsCurrentScreen;
public TestLoader(double delay)
{
this.delay = delay;
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
Logo = logo;
base.LogoArriving(logo, resuming);
}
protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(delay);
private class TestShaderPrecompiler : ShaderPrecompiler
{
private readonly double delay;
private double startTime;
public TestShaderPrecompiler(double delay)
{
this.delay = delay;
}
protected override void LoadComplete()
{
base.LoadComplete();
startTime = Time.Current;
}
protected override bool AllLoaded => Time.Current > startTime + delay;
}
private class TestScreen : OsuScreen
{
public TestScreen()
{
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkSlateGray,
Alpha = 0,
};
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
Child.FadeInFromZero(200);
}
}
}
}
}