1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 22:52:57 +08:00
osu-lazer/osu.Game.Tests/WaveformTestBeatmap.cs
2022-06-17 16:37:17 +09:00

81 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests
{
/// <summary>
/// A <see cref="WorkingBeatmap"/> that is used for test scenes that include waveforms.
/// </summary>
public class WaveformTestBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
private readonly ITrackStore trackStore;
public WaveformTestBeatmap(AudioManager audioManager, RulesetInfo rulesetInfo = null)
: this(audioManager, new TestBeatmap(rulesetInfo ?? new OsuRuleset().RulesetInfo))
{
}
public WaveformTestBeatmap(AudioManager audioManager, Beatmap beatmap)
: base(beatmap.BeatmapInfo, audioManager)
{
this.beatmap = beatmap;
trackStore = audioManager.GetTrackStore(getZipReader());
}
~WaveformTestBeatmap()
{
// Remove the track store from the audio manager
trackStore?.Dispose();
}
private static Stream getStream() => TestResources.GetTestBeatmapStream();
private static ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
protected internal override ISkin GetSkin() => null;
public override Stream GetStream(string storagePath) => null;
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
public override bool TryTransferTrack(WorkingBeatmap target)
{
// Our track comes from a local track store that's disposed on finalizer,
// therefore it's unsafe to transfer it to another working beatmap.
return false;
}
private string firstAudioFile
{
get
{
using (var reader = getZipReader())
return reader.Filenames.First(f => f.EndsWith(".mp3", StringComparison.Ordinal));
}
}
}
}