mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 01:42:54 +08:00
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Development;
|
|
using osu.Game.Configuration;
|
|
|
|
namespace osu.Game.Tests.Visual.Navigation
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneStartupRuleset : OsuGameTestScene
|
|
{
|
|
protected override TestOsuGame CreateTestGame()
|
|
{
|
|
// Must be done in this function due to the RecycleLocalStorage call just before.
|
|
var config = DebugUtils.IsDebugBuild
|
|
? new DevelopmentOsuConfigManager(LocalStorage)
|
|
: new OsuConfigManager(LocalStorage);
|
|
|
|
config.SetValue(OsuSetting.Ruleset, "mania");
|
|
config.Save();
|
|
|
|
return base.CreateTestGame();
|
|
}
|
|
|
|
[Test]
|
|
public void TestRulesetConsumed()
|
|
{
|
|
AddUntilStep("ruleset correct", () => Game.Ruleset.Value.ShortName == "mania");
|
|
}
|
|
}
|
|
}
|