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osu-lazer/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
2016-11-14 18:54:24 +09:00

38 lines
1.3 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transformations;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
class DrawableTaikoHit : Sprite
{
private TaikoBaseHit h;
public DrawableTaikoHit(TaikoBaseHit h)
{
this.h = h;
Origin = Anchor.Centre;
Scale = new Vector2(0.2f);
RelativePositionAxes = Axes.Both;
Position = new Vector2(1.1f, 0.5f);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Menu/logo");
Transforms.Add(new TransformPositionX { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}
}