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fb8d198a64
## This pr resolves the issue with the angle calculation. The old system calculated the angle between three objects. If the last object was a long slider that the player needed to follow, the system calculated the angle using only the slider’s end point and the previous object, which caused long sliders to have incorrect angle values. --------- Co-authored-by: StanR <hi@stanr.info> Co-authored-by: James Wilson <tsunyoku@gmail.com>
fb8d198a64
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2026-01-24 22:05:59 +00:00
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