mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:52:56 +08:00
129 lines
5.3 KiB
C#
129 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Edit
|
|
{
|
|
public class ManiaSelectionHandler : SelectionHandler
|
|
{
|
|
[Resolved]
|
|
private IScrollingInfo scrollingInfo { get; set; }
|
|
|
|
[Resolved]
|
|
private IManiaHitObjectComposer composer { get; set; }
|
|
|
|
private IClock editorClock;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IAdjustableClock clock)
|
|
{
|
|
editorClock = clock;
|
|
}
|
|
|
|
public override void HandleMovement(MoveSelectionEvent moveEvent)
|
|
{
|
|
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
|
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
|
|
|
adjustOrigins(maniaBlueprint);
|
|
performDragMovement(moveEvent);
|
|
performColumnMovement(lastColumn, moveEvent);
|
|
|
|
base.HandleMovement(moveEvent);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ensures that the position of hitobjects remains centred to the mouse position.
|
|
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
|
|
/// </summary>
|
|
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
|
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
|
{
|
|
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
|
|
|
|
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
|
|
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
|
|
|
// Flip the vertical coordinate space when scrolling downwards
|
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
|
targetPosition = targetPosition - referenceParent.DrawHeight;
|
|
|
|
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
|
|
|
|
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
|
b.DrawableObject.Y += movementDelta;
|
|
}
|
|
|
|
private void performDragMovement(MoveSelectionEvent moveEvent)
|
|
{
|
|
float delta = moveEvent.InstantDelta.Y;
|
|
|
|
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
|
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
|
delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
|
|
|
|
foreach (var b in SelectedBlueprints)
|
|
{
|
|
var hitObject = b.DrawableObject;
|
|
var objectParent = (HitObjectContainer)hitObject.Parent;
|
|
|
|
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
|
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
|
|
hitObject.Y += delta;
|
|
|
|
float targetPosition = hitObject.Position.Y;
|
|
|
|
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
|
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
|
targetPosition = -targetPosition;
|
|
|
|
objectParent.Remove(hitObject);
|
|
|
|
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
|
|
editorClock.CurrentTime,
|
|
scrollingInfo.TimeRange.Value,
|
|
objectParent.DrawHeight);
|
|
|
|
objectParent.Add(hitObject);
|
|
}
|
|
}
|
|
|
|
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
|
{
|
|
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
|
|
if (currentColumn == null)
|
|
return;
|
|
|
|
int columnDelta = currentColumn.Index - lastColumn;
|
|
if (columnDelta == 0)
|
|
return;
|
|
|
|
int minColumn = int.MaxValue;
|
|
int maxColumn = int.MinValue;
|
|
|
|
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
|
{
|
|
if (obj.Column < minColumn)
|
|
minColumn = obj.Column;
|
|
if (obj.Column > maxColumn)
|
|
maxColumn = obj.Column;
|
|
}
|
|
|
|
columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
|
|
|
|
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
|
obj.Column += columnDelta;
|
|
}
|
|
}
|
|
}
|