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osu-lazer/osu.Game/Screens/Play/BreaksOverlay/InfoContainer.cs
2017-10-05 05:27:52 +03:00

59 lines
2.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class InfoContainer : VisibilityContainer
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
public PercentageInfoLine AccuracyDisplay;
public InfoLine<int> RankDisplay;
public InfoLine<ScoreRank> GradeDisplay;
public InfoContainer()
{
AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "current progress".ToUpper(),
TextSize = 15,
Font = "Exo2.0-Black",
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AccuracyDisplay = new PercentageInfoLine("Accuracy"),
RankDisplay = new InfoLine<int>("Rank"),
GradeDisplay = new InfoLine<ScoreRank>("Grade"),
},
}
},
};
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
}
}