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osu-lazer/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs
2020-02-03 22:11:36 +07:00

54 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using System.Diagnostics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select
{
public class LocalScoreDeleteDialog : PopupDialog
{
private readonly ScoreInfo score;
[Resolved]
private ScoreManager scoreManager { get; set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
public LocalScoreDeleteDialog(ScoreInfo score)
{
this.score = score;
Debug.Assert(score != null);
}
[BackgroundDependencyLoader]
private void load()
{
BeatmapInfo beatmap = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID);
Debug.Assert(beatmap != null);
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
Icon = FontAwesome.Regular.TrashAlt;
HeaderText = "Confirm deletion of local score";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = "Yes. Please.",
Action = () => scoreManager?.Delete(score)
},
new PopupDialogCancelButton
{
Text = "No, I'm still attached.",
},
};
}
}
}