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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Input;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using OpenTK;
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namespace osu.Game.Overlays.KeyBinding
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{
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public abstract class KeyBindingsSection : SettingsSection
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{
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protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults;
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protected RulesetInfo Ruleset;
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protected KeyBindingsSection()
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{
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FlowContent.Spacing = new Vector2(0, 1);
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}
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[BackgroundDependencyLoader]
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private void load(KeyBindingStore store)
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{
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var enumType = Defaults?.FirstOrDefault()?.Action?.GetType();
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if (enumType == null) return;
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// for now let's just assume a variant of zero.
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// this will need to be implemented in a better way in the future.
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int? variant = null;
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if (Ruleset != null)
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variant = 0;
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var bindings = store.Query(Ruleset?.ID, variant);
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foreach (Enum v in Enum.GetValues(enumType))
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// one row per valid action.
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Add(new KeyBindingRow(v, bindings.Where(b => b.Action.Equals((int)(object)v)))
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{
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AllowMainMouseButtons = Ruleset != null
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});
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}
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}
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} |