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3fe4b8fd1c
Also cleans up some weird code
61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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/// <summary>
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/// Represents a part of the summary timeline..
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/// </summary>
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public abstract class TimelinePart : CompositeDrawable
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{
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protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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private readonly Container timeline;
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protected TimelinePart()
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{
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AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
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Beatmap.ValueChanged += b =>
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{
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updateRelativeChildSize();
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LoadBeatmap(b.NewValue);
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};
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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}
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private void updateRelativeChildSize()
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{
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// the track may not be loaded completely (only has a length once it is).
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if (!Beatmap.Value.Track.IsLoaded)
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{
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timeline.RelativeChildSize = Vector2.One;
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Schedule(updateRelativeChildSize);
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return;
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}
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
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}
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protected void Add(Drawable visualisation) => timeline.Add(visualisation);
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protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
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{
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timeline.Clear();
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}
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}
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}
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