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34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class TimingControlPoint : ControlPoint
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{
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/// <summary>
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/// The time signature at this control point.
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/// </summary>
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public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
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/// <summary>
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/// The beat length at this control point.
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/// </summary>
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public virtual double BeatLength
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{
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get => beatLength;
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set => beatLength = MathHelper.Clamp(value, 6, 60000);
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}
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private double beatLength = 1000;
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public override bool EquivalentTo(ControlPoint other)
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=> base.EquivalentTo(other)
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&& other is TimingControlPoint timing
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&& TimeSignature.Equals(timing.TimeSignature)
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&& BeatLength.Equals(timing.BeatLength);
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}
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}
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