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osu-lazer/osu.Game/Beatmaps/IO/BeatmapArchiveReader.cs
2017-03-09 21:07:21 +01:00

42 lines
1.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
namespace osu.Game.Beatmaps.IO
{
public abstract class BeatmapArchiveReader : ArchiveReader
{
public static BeatmapArchiveReader GetBeatmapArchiveReader(Storage storage, string path)
{
try
{
return (BeatmapArchiveReader)GetReader(storage, path);
}
catch (InvalidCastException e)
{
Logger.Error(e, "A tricky ArchiveReader instance passed the test to be a BeatmapArhiveReader, but it's really not");
throw;
}
}
/// <summary>
/// Reads the beatmap metadata from this archive.
/// </summary>
public abstract BeatmapMetadata ReadMetadata();
/// <summary>
/// Gets a list of beatmap file names.
/// </summary>
public string[] BeatmapFilenames { get; protected set; }
/// <summary>
/// The storyboard filename. Null if no storyboard is present.
/// </summary>
public string StoryboardFilename { get; protected set; }
}
}