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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.Notifications
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{
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/// <summary>
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/// An abstract connector or <see cref="NotificationsClient"/>s.
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/// </summary>
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public abstract class NotificationsClientConnector : PersistentEndpointClientConnector
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{
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public event Action<Channel>? ChannelJoined;
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public event Action<Channel>? ChannelParted;
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public event Action<List<Message>>? NewMessages;
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public event Action? PresenceReceived;
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protected NotificationsClientConnector(IAPIProvider api)
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: base(api)
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{
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}
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protected sealed override async Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
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{
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var client = await BuildNotificationClientAsync(cancellationToken).ConfigureAwait(false);
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client.ChannelJoined = c => ChannelJoined?.Invoke(c);
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client.ChannelParted = c => ChannelParted?.Invoke(c);
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client.NewMessages = m => NewMessages?.Invoke(m);
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client.PresenceReceived = () => PresenceReceived?.Invoke();
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return client;
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}
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protected abstract Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken);
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}
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}
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