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02cab41d34
Also makes KeyCounterCollection work with replays.
132 lines
4.1 KiB
C#
132 lines
4.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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namespace osu.Game.Screens.Play
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{
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public class KeyCounterCollection : FillFlowContainer<KeyCounter>
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{
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public KeyCounterCollection()
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{
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Direction = FillDirection.Horizontal;
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AutoSizeAxes = Axes.Both;
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}
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public override void Add(KeyCounter key)
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{
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base.Add(key);
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key.IsCounting = IsCounting;
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key.FadeTime = FadeTime;
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key.KeyDownTextColor = KeyDownTextColor;
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key.KeyUpTextColor = KeyUpTextColor;
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}
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public void ResetCount()
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{
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foreach (var counter in Children)
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counter.ResetCount();
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
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private bool isCounting;
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public bool IsCounting
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{
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get { return isCounting; }
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set
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{
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if (value != isCounting)
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{
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isCounting = value;
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foreach (var child in Children)
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child.IsCounting = value;
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}
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}
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}
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private int fadeTime;
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public int FadeTime
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{
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get { return fadeTime; }
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set
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{
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if (value != fadeTime)
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{
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fadeTime = value;
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foreach (var child in Children)
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child.FadeTime = value;
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}
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}
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}
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private Color4 keyDownTextColor = Color4.DarkGray;
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public Color4 KeyDownTextColor
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{
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get { return keyDownTextColor; }
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set
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{
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if (value != keyDownTextColor)
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{
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keyDownTextColor = value;
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foreach (var child in Children)
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child.KeyDownTextColor = value;
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}
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}
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}
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private Color4 keyUpTextColor = Color4.White;
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public Color4 KeyUpTextColor
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{
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get { return keyUpTextColor; }
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set
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{
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if (value != keyUpTextColor)
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{
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keyUpTextColor = value;
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foreach (var child in Children)
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child.KeyUpTextColor = value;
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}
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}
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}
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public override bool HandleInput => receptor?.IsAlive != true;
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private Receptor receptor;
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public Receptor GetReceptor()
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{
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return receptor ?? (receptor = new Receptor(this));
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}
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public class Receptor : Drawable
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{
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private KeyCounterCollection target;
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public Receptor(KeyCounterCollection target)
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{
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RelativeSizeAxes = Axes.Both;
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this.target = target;
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool HandleInput => true;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerKeyUp(state, args));
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerMouseDown(state, args));
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerMouseUp(state, args));
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}
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}
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}
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