mirror of
https://github.com/ppy/osu.git
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ad6c0c272d
Only seems to reproduce in gameplay for whatever reason. Can't justify spending time to chase down why really because the previous code looked obviously wrong on closer inspection anyway (`rightLayer` has transforms applied to it on collapse/expand).
454 lines
19 KiB
C#
454 lines
19 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Users;
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using osu.Game.Users.Drawables;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class DrawableGameplayLeaderboardScore : CompositeDrawable
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{
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public const float MIN_WIDTH = extended_left_panel_width + avatar_size / 2 + 5;
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private const float left_panel_extension_width = 20;
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private const float regular_left_panel_width = avatar_size + avatar_size / 2;
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private const float extended_left_panel_width = regular_left_panel_width + left_panel_extension_width;
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private const float accuracy_combo_width_cutoff = 150;
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private const float username_score_width_cutoff = 50;
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private const float avatar_size = PANEL_HEIGHT;
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public const float PANEL_HEIGHT = 38f;
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public static readonly float SHEAR_WIDTH = PANEL_HEIGHT * OsuGame.SHEAR.X;
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/// <summary>
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/// Extra width lenience to account for the out-of-range values produced by elastic easing when the score panel becomes extended (due to earning first score position or is a tracked score).
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/// </summary>
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public const float ELASTIC_WIDTH_LENIENCE = 10f;
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private const double panel_transition_duration = 500;
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private const double text_transition_duration = 200;
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public Bindable<bool> Expanded { get; } = new BindableBool();
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public BindableLong TotalScore { get; } = new BindableLong();
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public BindableDouble Accuracy { get; } = new BindableDouble(1);
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public BindableInt Combo { get; } = new BindableInt();
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public BindableBool HasQuit { get; } = new BindableBool();
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public Bindable<int?> ScorePosition { get; } = new Bindable<int?>();
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public Bindable<long> DisplayOrder { get; } = new Bindable<long>();
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private Func<ScoringMode, long>? getDisplayScoreFunction;
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public Func<ScoringMode, long> GetDisplayScore
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{
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set => getDisplayScoreFunction = value;
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}
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public Color4? BackgroundColour { get; }
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public IUser? User { get; }
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/// <summary>
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/// Whether this score is the local user or a replay player (and should be focused / always visible).
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/// </summary>
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public readonly bool Tracked;
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private FillFlowContainer scorePanel = null!;
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private Container leftLayer = null!;
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private Box leftLayerGradient = null!;
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private Container rightLayer = null!;
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private Box rightLayerGradient = null!;
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private Container scoreComponents = null!;
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private OsuSpriteText usernameText = null!;
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private OsuSpriteText positionText = null!;
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private OsuSpriteText accuracyText = null!;
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private OsuSpriteText scoreText = null!;
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private OsuSpriteText comboText = null!;
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private IBindable<ScoringMode> scoreDisplayMode = null!;
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private bool isFriend;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize);
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/// <summary>
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/// Creates a new <see cref="DrawableGameplayLeaderboardScore"/>.
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/// </summary>
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public DrawableGameplayLeaderboardScore(GameplayLeaderboardScore score)
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{
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User = score.User;
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Tracked = score.Tracked;
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TotalScore.BindTo(score.TotalScore);
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Accuracy.BindTo(score.Accuracy);
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Combo.BindTo(score.Combo);
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HasQuit.BindTo(score.HasQuit);
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ScorePosition.BindTo(score.Position);
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DisplayOrder.BindTo(score.DisplayOrder);
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GetDisplayScore = score.GetDisplayScore;
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if (score.TeamColour != null)
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BackgroundColour = score.TeamColour.Value;
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RelativeSizeAxes = Axes.X;
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Height = PANEL_HEIGHT;
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Shear = OsuGame.SHEAR;
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AddLayout(drawSizeLayout);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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const float corner_radius = 10;
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Container avatarLayer;
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InternalChild = scorePanel = new FillFlowContainer
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{
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CornerRadius = corner_radius,
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BorderThickness = 2f,
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Masking = true,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Children = new[]
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{
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// Apparently this whole dual layer thing is here because the design apparently called
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// for a different colour to the left opposed to the right.
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//
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// I don't know this makes much visual sense. If it ever becomes an issue, rip it out
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// and replace with a single gradient instead.
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leftLayer = new Container
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{
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Width = regular_left_panel_width,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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leftLayerGradient = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = regular_left_panel_width,
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// This may not be mathematically accurate but the position text looks best aligned with it.
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Padding = new MarginPadding { Right = avatar_size / 2 - SHEAR_WIDTH / 2 },
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RelativeSizeAxes = Axes.Y,
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Child = positionText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Style.Caption1.With(weight: FontWeight.SemiBold),
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Shear = -OsuGame.SHEAR,
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}
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}
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},
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},
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// this is placed here between the left and right layer for layout purposes,
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// but it's proxied below to render in front of them.
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avatarLayer = new Container
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{
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Size = new Vector2(avatar_size),
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// precise padding so the avatar's top and bottom sides land as close to the panel borders as possible.
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Padding = new MarginPadding(1.3f),
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// negative left margin to place the avatar's center directly at the edge of the left layer.
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Margin = new MarginPadding { Left = -avatar_size / 2 },
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = corner_radius,
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Masking = true,
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Child = new ScoreAvatar(User)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Shear = -OsuGame.SHEAR,
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// extra scaling to cover the entire sheared area.
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Scale = new Vector2(1.1f),
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},
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},
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},
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rightLayer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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// negative left margin to make the X position of the right layer directly at the avatar center (rendered behind it).
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Margin = new MarginPadding { Left = -avatar_size / 2 },
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Children = new Drawable[]
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{
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rightLayerGradient = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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scoreComponents = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = avatar_size / 2 + 4, Right = 20, Vertical = 5 },
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Shear = -OsuGame.SHEAR,
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Children = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new[]
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{
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usernameText = new TruncatingSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Text = User?.Username ?? string.Empty,
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Font = OsuFont.Style.Caption1.With(weight: FontWeight.SemiBold),
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RelativeSizeAxes = Axes.X,
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},
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accuracyText = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Style.Caption2.With(weight: FontWeight.SemiBold),
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},
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}
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},
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},
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new GridContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize),
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new[]
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{
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scoreText = new TruncatingSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Style.Body.With(weight: FontWeight.Regular),
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RelativeSizeAxes = Axes.X,
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},
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comboText = new OsuSpriteText
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Font = OsuFont.Style.Caption2.With(weight: FontWeight.SemiBold),
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},
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}
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},
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},
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},
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}
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}
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},
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avatarLayer.CreateProxy(),
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isFriend = User != null && api.Friends.Any(u => User.OnlineID == u.TargetID);
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scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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scoreDisplayMode.BindValueChanged(_ => updateScore());
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TotalScore.BindValueChanged(_ => updateScore(), true);
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Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true);
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Combo.BindValueChanged(v => comboText.Text = $@"{v.NewValue}x", true);
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Expanded.BindValueChanged(onExpanded, true);
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HasQuit.BindValueChanged(_ => updatePanelState());
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ScorePosition.BindValueChanged(_ => updatePanelState(), true);
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FinishTransforms(true);
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}
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private void updateScore() => scoreText.Text = (getDisplayScoreFunction?.Invoke(scoreDisplayMode.Value) ?? TotalScore.Value).ToString("N0");
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private void onExpanded(ValueChangedEvent<bool> expanded)
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{
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if (expanded.NewValue)
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{
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rightLayer.ResizeWidthTo(computeRightLayerWidth(), panel_transition_duration, Easing.OutQuint);
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scoreComponents.FadeIn(panel_transition_duration, Easing.OutQuint);
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}
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else
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{
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rightLayer.ResizeWidthTo(avatar_size / 2, panel_transition_duration, Easing.OutQuint);
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scoreComponents.FadeOut(text_transition_duration, Easing.OutQuint);
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}
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}
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private void updatePanelState()
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{
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positionText.Text = ScorePosition.Value.HasValue ? $"#{ScorePosition.Value.Value.FormatRank()}" : "-";
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Color4 usernameColour = Color4.White;
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bool widthExtension = false;
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if (HasQuit.Value)
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{
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setPanelColour(Color4.Gray);
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usernameColour = colours.Red2;
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}
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else if (ScorePosition.Value == 1)
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{
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widthExtension = true;
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setPanelColour(BackgroundColour ?? colours.Lime2);
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}
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else if (Tracked)
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{
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widthExtension = true;
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setPanelColourAsTracked();
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}
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else if (isFriend)
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{
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setPanelColour(BackgroundColour ?? colours.Pink1);
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usernameColour = colours.Pink1;
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}
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else
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setPanelColour(BackgroundColour ?? colours.Blue4);
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usernameText.FadeColour(usernameColour, text_transition_duration, Easing.OutQuint);
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scorePanel.MoveToX(widthExtension ? 0 : left_panel_extension_width, panel_transition_duration, Easing.OutElastic);
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leftLayer.ResizeWidthTo(widthExtension ? extended_left_panel_width : regular_left_panel_width, panel_transition_duration, Easing.OutElastic);
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}
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private void setPanelColour(Color4 baseColour)
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{
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leftLayerGradient.Colour = ColourInfo.GradientVertical(baseColour.Opacity(0.2f), baseColour.Opacity(0.5f));
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rightLayerGradient.Colour = ColourInfo.GradientVertical(baseColour.Opacity(0.1f), baseColour.Opacity(0.3f));
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scorePanel.BorderColour = ColourInfo.GradientVertical(baseColour.Opacity(0.2f), baseColour);
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}
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private void setPanelColourAsTracked()
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{
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leftLayerGradient.Colour = ColourInfo.GradientVertical(colours.Blue2.Opacity(0.3f), colours.Blue2);
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rightLayerGradient.Colour = ColourInfo.GradientVertical(colours.Blue4.Opacity(0.25f), colours.Blue3.Opacity(0.6f));
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scorePanel.BorderColour = ColourInfo.GradientVertical(colours.Blue1.Opacity(0.2f), colours.Blue1);
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}
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protected override void Update()
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{
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base.Update();
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if (!drawSizeLayout.IsValid)
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{
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if (Expanded.Value)
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{
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rightLayer.ClearTransforms(targetMember: nameof(Width));
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rightLayer.Width = computeRightLayerWidth();
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}
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drawSizeLayout.Validate();
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}
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bool showAccuracyAndCombo = rightLayer.Width >= accuracy_combo_width_cutoff;
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accuracyText.Alpha = showAccuracyAndCombo ? 1 : 0;
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comboText.Alpha = showAccuracyAndCombo ? 1 : 0;
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bool showUsernameAndScore = rightLayer.Width >= username_score_width_cutoff;
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usernameText.Alpha = showUsernameAndScore ? 1 : 0;
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scoreText.Alpha = showUsernameAndScore ? 1 : 0;
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}
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private float computeRightLayerWidth() => Math.Max(0, DrawWidth - extended_left_panel_width - avatar_size / 2);
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private partial class ScoreAvatar : CompositeDrawable
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{
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private readonly IUser? user;
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private Box placeholder = null!;
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public ScoreAvatar(IUser? user)
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{
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this.user = user;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = placeholder = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.1f),
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LoadComponentAsync(new DrawableAvatar(user), a =>
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{
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placeholder.FadeOut(300, Easing.InQuint);
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AddInternal(a);
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});
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}
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}
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}
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}
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