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109 lines
3.5 KiB
C#
109 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Configuration;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class DefaultRankDisplay : CompositeDrawable, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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[SettingSource(typeof(DefaultRankDisplayStrings), nameof(DefaultRankDisplayStrings.PlaySamplesOnRankChange))]
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public BindableBool PlaySamples { get; set; } = new BindableBool(true);
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private UpdateableRank rankDisplay = null!;
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private SkinnableSound rankDownSample = null!;
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private SkinnableSound rankUpSample = null!;
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private Bindable<double?> lastSamplePlayback = null!;
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private double lastChangeTime;
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private ScoreRank? displayedRank;
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private const int time_between_changes = 1500;
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public DefaultRankDisplay()
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{
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Size = new Vector2(70, 35);
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}
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[BackgroundDependencyLoader]
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private void load(SkinEditor? skinEditor, SessionStatics statics)
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{
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InternalChildren = new Drawable[]
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{
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rankDownSample = new SkinnableSound(new SampleInfo("Gameplay/rank-down")),
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rankUpSample = new SkinnableSound(new SampleInfo("Gameplay/rank-up")),
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rankDisplay = new UpdateableRank
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{
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RelativeSizeAxes = Axes.Both
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},
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};
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if (skinEditor != null)
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PlaySamples.Value = false;
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lastSamplePlayback = statics.GetBindable<double?>(Static.LastRankChangeSamplePlaybackTime);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateRank(scoreProcessor.Rank.Value);
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}
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protected override void Update()
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{
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base.Update();
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var currentRank = scoreProcessor.Rank.Value;
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if (currentRank == displayedRank)
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return;
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if (Time.Current - lastChangeTime >= time_between_changes || scoreProcessor.HasCompleted.Value || currentRank == ScoreRank.F)
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updateRank(currentRank);
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}
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private void updateRank(ScoreRank rank)
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{
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rankDisplay.Rank = rank;
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// Check sample time separately to ensure two copies of the rank display don't both play samples on a change.
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bool enoughSampleTimeElapsed = !lastSamplePlayback.Value.HasValue || Time.Current - lastSamplePlayback.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
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// Also don't play rank-down sfx on quit/retry/initial update.
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if (displayedRank != null && rank > ScoreRank.F && PlaySamples.Value && enoughSampleTimeElapsed)
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{
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if (rank > displayedRank)
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rankUpSample.Play();
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else
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rankDownSample.Play();
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lastSamplePlayback.Value = Time.Current;
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}
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displayedRank = rank;
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lastChangeTime = Time.Current;
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}
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}
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}
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