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osu-lazer/osu.Game/Database/IModelFileManager.cs
2022-06-17 16:37:17 +09:00

38 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.IO;
namespace osu.Game.Database
{
public interface IModelFileManager<in TModel, in TFileModel>
where TModel : class
where TFileModel : class
{
/// <summary>
/// Replace an existing file with a new version.
/// </summary>
/// <param name="model">The item to operate on.</param>
/// <param name="file">The existing file to be replaced.</param>
/// <param name="contents">The new file contents.</param>
void ReplaceFile(TModel model, TFileModel file, Stream contents);
/// <summary>
/// Delete an existing file.
/// </summary>
/// <param name="model">The item to operate on.</param>
/// <param name="file">The existing file to be deleted.</param>
void DeleteFile(TModel model, TFileModel file);
/// <summary>
/// Add a new file. If the file already exists, it is overwritten.
/// </summary>
/// <param name="model">The item to operate on.</param>
/// <param name="contents">The new file contents.</param>
/// <param name="filename">The filename for the new file.</param>
void AddFile(TModel model, Stream contents, string filename);
}
}