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osu-lazer/osu.Game/Graphics/Containers/OsuScrollContainer.cs
2019-01-24 17:43:03 +09:00

76 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osuTK.Input;
namespace osu.Game.Graphics.Containers
{
public class OsuScrollContainer : ScrollContainer
{
/// <summary>
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
/// </summary>
public bool RightMouseScrollbar = false;
/// <summary>
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
/// </summary>
public double DistanceDecayOnRightMouseScrollbar = 0.02;
private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
private bool mouseScrollBarDragging;
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
protected override bool OnMouseDown(MouseDownEvent e)
{
if (shouldPerformRightMouseScroll(e))
{
scrollToRelative(e.MousePosition[ScrollDim]);
return true;
}
return base.OnMouseDown(e);
}
protected override bool OnDrag(DragEvent e)
{
if (mouseScrollBarDragging)
{
scrollToRelative(e.MousePosition[ScrollDim]);
return true;
}
return base.OnDrag(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
if (shouldPerformRightMouseScroll(e))
{
mouseScrollBarDragging = true;
return true;
}
return base.OnDragStart(e);
}
protected override bool OnDragEnd(DragEndEvent e)
{
if (mouseScrollBarDragging)
{
mouseScrollBarDragging = false;
return true;
}
return base.OnDragEnd(e);
}
}
}