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osu-lazer/osu.Game/Graphics/UserInterfaceV2/LabelledDropdown.cs
T
Bartłomiej Dach e2681c4163 Add sample set selection controls to sample popovers
- Below 20 custom sample sets, they are shown as ternary buttons.
- Above 20 custom sample sets, they are shown in a dropdown (yes there
  are actual cases of this as I've been informed by the NAT; one example
  being https://osu.ppy.sh/beatmapsets/1018061#osu/2197383)

As a bonus, to make determining what the heck is actually changing when
adjusting these controls, the full set of applicable sounds now plays on
adding/removing additions, changing their banks, as well as changing the
custom set (if any).

For now there are no user-facing controls to add the samples to the map
yourself, you have to know how to name the `.wav`s and edit-externally
them in yourself. *For now.*
2025-10-24 12:09:27 +02:00

42 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class LabelledDropdown<TItem> : LabelledComponent<OsuDropdown<TItem>, TItem>
{
public LabelledDropdown(bool padded)
: base(padded)
{
}
public IEnumerable<TItem> Items
{
get => Component.Items;
set => Component.Items = value;
}
public float DropdownWidth
{
get => Component.Width;
set => Component.Width = value;
}
protected sealed override OsuDropdown<TItem> CreateComponent() => CreateDropdown().With(d =>
{
d.RelativeSizeAxes = Axes.X;
});
protected virtual OsuDropdown<TItem> CreateDropdown() => new Dropdown();
private partial class Dropdown : OsuDropdown<TItem>
{
protected override DropdownMenu CreateMenu() => base.CreateMenu().With(menu => menu.MaxHeight = 200);
}
}
}