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osu-lazer/osu.Game.Benchmarks/BenchmarkUnstableRate.cs
Bartłomiej Dach e1a5aeac19
Commit benchmark to source
Co-authored-by: Andrei Zavatski <megaman9919@gmail.com>
2024-02-05 19:10:14 +01:00

32 lines
909 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Benchmarks
{
public class BenchmarkUnstableRate : BenchmarkTest
{
private List<HitEvent> events = null!;
public override void SetUp()
{
base.SetUp();
events = new List<HitEvent>();
for (int i = 0; i < 1000; i++)
events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
}
[Benchmark]
public void CalculateUnstableRate()
{
_ = events.CalculateUnstableRate();
}
}
}