1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 08:22:56 +08:00
osu-lazer/osu.Game/Online/Notifications/Polling/PollingNotificationsClient.cs
Dan Balasescu 8ac2075c61 Fix possible threading issues
Not really sure of the best way to handle this in general. It could be
argued that this should be a `Component` type and the bindable bound in
`LoadComplete()`...
2022-11-02 10:04:25 +09:00

35 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
namespace osu.Game.Online.Notifications.Polling
{
/// <summary>
/// A notifications client which polls for new messages every second.
/// </summary>
public class PollingNotificationsClient : NotificationsClient
{
public PollingNotificationsClient(IAPIProvider api)
: base(api)
{
}
public override Task ConnectAsync(CancellationToken cancellationToken)
{
Task.Run(async () =>
{
while (!cancellationToken.IsCancellationRequested)
{
await API.PerformAsync(CreateFetchMessagesRequest());
await Task.Delay(1000, cancellationToken);
}
}, cancellationToken);
return Task.CompletedTask;
}
}
}