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osu-lazer/osu.Game/Skinning/LegacyRollingCounter.cs
2020-09-12 22:40:32 +02:00

52 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Skinning
{
/// <summary>
/// An integer <see cref="RollingCounter{T}"/> that uses number sprites from a legacy skin.
/// </summary>
public class LegacyRollingCounter : RollingCounter<int>
{
private readonly ISkin skin;
private readonly string fontName;
private readonly float fontOverlap;
protected override bool IsRollingProportional => true;
/// <summary>
/// Creates a new <see cref="LegacyRollingCounter"/>.
/// </summary>
/// <param name="skin">The <see cref="ISkin"/> from which to get counter number sprites.</param>
/// <param name="fontName">The name of the legacy font to use.</param>
/// <param name="fontOverlap">
/// The numeric overlap of number sprites to use.
/// A positive number will bring the number sprites closer together, while a negative number
/// will split them apart more.
/// </param>
public LegacyRollingCounter(ISkin skin, string fontName, float fontOverlap)
{
this.skin = skin;
this.fontName = fontName;
this.fontOverlap = fontOverlap;
}
protected override double GetProportionalDuration(int currentValue, int newValue)
{
return Math.Abs(newValue - currentValue) * 75.0;
}
protected sealed override OsuSpriteText CreateSpriteText() =>
new LegacySpriteText(skin, fontName)
{
Spacing = new Vector2(-fontOverlap, 0f)
};
}
}