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Resolves https://github.com/ppy/osu/discussions/14140. --- Until now, the multiplayer leaderboard would expand during break time. Now, it respects the user's HUD visibility status (which can be toggled using Shift+Tab). |
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Match | ||
Participants | ||
Spectate | ||
CreateMultiplayerMatchButton.cs | ||
Multiplayer.cs | ||
MultiplayerFilterControl.cs | ||
MultiplayerLoungeSubScreen.cs | ||
MultiplayerMatchSongSelect.cs | ||
MultiplayerMatchSubScreen.cs | ||
MultiplayerPlayer.cs | ||
MultiplayerResultsScreen.cs | ||
MultiplayerRoomComposite.cs | ||
MultiplayerRoomManager.cs |