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osu-lazer/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs
Bartłomiej Dach 0bc591fef2 Add failing assertions
`GameplayBeatmap` has to be used instead of the normal bindable
`Beatmap`, beecause the former uses osu!-specific hitobjects, while
the latter returns convert objects (i.e. `ConvertSlider`s).

Similarly, the mod has to be fetched from the player instead of the
global bindable, as `Player` has its own cloned instance of the mod, to
which the beatmap is applied. The global bindable instance does not have
`FirstObject` set.
2020-12-03 22:51:59 +01:00

133 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModHidden : OsuModTestScene
{
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new TestOsuModHidden(),
Autoplay = true,
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(0)
});
[Test]
public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 1200,
EndTime = 2200,
},
new HitCircle
{
Position = new Vector2(300, 192),
StartTime = 3200,
},
new HitCircle
{
Position = new Vector2(384, 192),
StartTime = 4200,
}
}
},
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2)
});
[Test]
public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 1000,
},
new Spinner
{
Position = new Vector2(256, 192),
StartTime = 1200,
EndTime = 2200,
},
new Slider
{
StartTime = 3200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
},
new Slider
{
StartTime = 5200,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
}
}
},
PassCondition = () => checkSomeHit() && objectWithIncreasedVisibilityHasIndex(2)
});
[Test]
public void TestWithSliderReuse() => CreateModTest(new ModTestData
{
Mod = new TestOsuModHidden(),
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
},
new Slider
{
StartTime = 4000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
},
}
},
PassCondition = checkSomeHit
});
private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
private bool objectWithIncreasedVisibilityHasIndex(int index)
=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.ChildrenOfType<GameplayBeatmap>().Single().HitObjects[index];
private class TestOsuModHidden : OsuModHidden
{
public new HitObject FirstObject => base.FirstObject;
}
}
}