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52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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public class VolumeSettings : SettingsSubsection
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{
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protected override string Header => "Volume";
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = "Master",
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Bindable = audio.Volume,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = "Master (window inactive)",
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Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = "Effect",
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Bindable = audio.VolumeSample,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = "Music",
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Bindable = audio.VolumeTrack,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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};
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}
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}
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}
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